This assignment naturally built upon the previous one, where I incorporated much of the feedback while preserving the strengths and style I’d been developing.
The briefing for this task focused on creating a semi-linear level with environmental storytelling. My approach utilized the Snailhouse and Swiss Cheese method to establish branching paths, all ultimately leading to a single destination.
I refined the color palette to be more comfortable for the eye while still preserving the intended atmosphere, further evolving my shape language.
References:
For this level, I drew inspiration mainly from Uncharted for its game-like feel, combined with architectural references from Machu Picchu and the Quetzalcoatl Temple in Mexico.
I also incorporated personal influences from the mountainous landscape around Rio de Janeiro and the highway connecting Rio to São Paulo.