LEVEL DESIGN RESOURCES ARCHIVE

Level Design Resources is a weekly series I share on LinkedIn, where I recommend books, playlists, links, and tips on level design... think of it as a bite-sized weekly newsletter/blog delivering valuable insights, with resources to dive deeper into each topic directly posted on Linkedin. I created this habit to not only share knowledge and easy the gap to Level design, but also to build a community and construct bridges. You can Access every past Resource through this Archive, just go to your desired month and click on the text (they're hyperlinks)

June
2026
Roblox, System Design
May
2026
Composition, UX, Game feel
Temple 64, Anvil
April
2026
Communities, Open-World,
Puzzles
March
2026
GDC Talks, The 3P's of Iteration,
February
2026
MDA framework, Breand n' Butter
the 3 C's, Step-by-step LD
January
2026
Reintroduction to the Resources,
Good Practices in Unreal
December
2025
Studying dungeon Crawl,
Environment Pass & Warcraft 3 Editor
November
2025
Games about making levels, Courses,
Fallout Editor & Design on Paper
October
2025
LD for non LDS, Levels for CS2,
Blockout & Portfolio
September
2025
Workflow, Reference Gathering,
Plylists & Game Design Fundamentals
August
2025
Skateboard Planning, Pipelines,
Engines & Rational Design
July
2025
Starting Big/Go Small, Level Designers,
Architecture & UEFN
June
2025
Content Creation for Linkedin,
Unreal Guides & Free Pluggins
May
2025
Early career, Forge Editor
Maping & Kishotenketsu
April
2025
Books, Portfolio & Design Thinking
March
2025
Pre-Production, Level Editors
Unreal & Unreal Tutorials
February
2025
Talks, Documentaries,
& Getting Started on Unreal
January
2025
Level Design Compendium
& Playlist Recommendations