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Level Design Resources is a weekly series I share on LinkedIn, where I recommend books, playlists, links, and tips on level design. Think of it as a bite-sized newsletter delivering valuable insights, with resources to dive deeper into each topic.
The idea sparked from a simple realization:
While talking to some mid-level designers, I was shocked to learn that none of them knew about the Trello Level Design Compendium. That inspired me to make a post just to share the link. To my surprise, the post went viral.
That’s when it hit me: there’s a huge audience of designers eager for curated, practical knowledge. So, I decided to turn it into a weekly habit, helping designers discover the best resources out there.

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15. Maps, Maps and Mapping!

Some tools, guides and tips to enhance the map making skills and process.
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14. Level Forge Editor

A new lightweight browser tool for prototyping levels that also export for many industry standard engines.
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13. KishĹŤtenketsu Deep Dive!

A post explaining the process of using KishĹŤtenketsu in games, with 4 GIF examples featuring its use in Mega Man.
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12. GETTING STARTED!

This week I shared run throught how to get starting in Level or to keep developing your skills as a Game or Level Designer.
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11. Thinking Spaces with Design!

In this post, I share a selection of techniques, processes, and design philosophies that have shaped my approach to Level Design.
Each topic is briefly explained, along with a resource link for those who want to dive deeper into each one.
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10. Level Designing your Portfolio!

This post is all about portfolios but with a twist!
I break down how you can apply Level Design principles to make your portfolio clearer, more engaging, and structured like a great level.
These are simple yet powerful tips I’ve gathered from conversations with senior designers and recruiters, plus a few handy links at the end for a deeper dive into the topic!
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9. Level Designer's Pocket Books!

In this post, I share some of my favorite Game, Level, and Design books that have shaped not just how I think about games and levels, but also creativity, problem-solving, and the design process itself.
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8. Level Editors to Try Out!


One of my favorite ways to practice is learning a new Level Editor and adapting to its unique mechanics and workflow.
I truly believe Level Editors are one of the best ways to start designing levels while having fun. So in this post, I highlight some must-try editors that every Level Designer should experiment with!
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7. No more Blank Page Paralysis... 
Pre-production is here!

One of the most overlooked aspects of level design,
and one of the hardest to find clear resources on.
In this post, I share some of the methods I use and encourage everyone to experiment and refine their own process to find what works best for them.
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6. Must-Know Unreal Tutorials!

A collection of useful tutorials for level designers.
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 5. Simple Triggers in Unreal!

Another 5 mintue video, this time feature a simple trigger mechanic for blockouts.
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4. Pre-Production Tools

This week I showcase some of my pre-production tools from gather and organizing references, to documentation and Mapping.

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3. Talks and Documentaries

In this post I gathered some of my favorite GDC Talks and NoClip documentaries talking about level design, why those are important and briefly talk about each one.
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2. From nothing to Blockout in Unreal!

This post and video highlight how easy it is to set up Unreal Engine 5 and start blocking out levels.
I walk through the process of installing a template, opening Unreal, and creating simple Blockout tools to quickly start designing levels.
The goal is to show just how fast and intuitive it can be to go from a blank project to a blockout.


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1. Playlist Recommendations!

A short list of YouTube channel playlists on level design 
that I really like and reccomend to anyone.
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0. Looking for Level Design Resources?

The humble beginnings of Level Design Resources;
a brief post about the Level Design Compendium Trello.
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Winners don't Gatekeep
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